Some hardware does not support it causing crashes in cogl during paint.
https://bugzilla.gnome.org/show_bug.cgi?id=733623
this._container = container;
this._children = container.get_children();
this._fadeFactor = params.fadeFactor;
- this._radialEffect = params.radialEffect;
- if (params.radialEffect)
+ this._radialEffect = Clutter.feature_available(Clutter.FeatureFlags.SHADERS_GLSL) && params.radialEffect;
+ if (this._radialEffect)
this.actor = new RadialShaderQuad({ x: 0,
y: 0,
reactive: params.inhibitEvents });